Apr 12, 2008, 11:14 PM // 23:14
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#1
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Pre-Searing Cadet
Join Date: Apr 2008
Profession: W/
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Build/Warrior Advice
Hello,
I am a total noob when it comes to Guild Wars, I just started, so I have some questions. First off, I was wondering what my secondary profession should be. I was thinking either Warrior/Monk or Warrior/Elementalist. Second off, I have a question about the the weapon specializations for warriors. You get weapons from drops right? So how do you know which weapon you will get? For instance, lets say you speacalize in swords. You have a sword but when you're out with your group killing stuff, an axe drops which is much better than your sword. You want to use it, but you're speacalized in swords. How does that work? And how do you choose which weapon category to but your skill points in? Can anyone help this total noob?!
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Apr 12, 2008, 11:21 PM // 23:21
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#2
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Desert Nomad
Join Date: May 2006
Profession: N/
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Well, first, you can specialize in any attribute line initially, and you can change it at will, as many times as you would like, later. So, if a better axe drops, pick it up. The next time you go back to a town, you can adjust your points so you can use it well!
Unfortunately, you can't control what drops. But, as you read above, you can change your stats to use your new weapon.
Secondary professions can also be changed later by doing a small quest or paying someone some gold. Your choices now aren't permanent. So, just make what you think is the most fun! I would suggest using a build that deals strong damage, as opposed to one that has healing. Your monks will be able to take care of you!
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Apr 12, 2008, 11:22 PM // 23:22
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#3
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Emo Goth Italics
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Read the sticky...
First thing's first, though.
IAS -- One of THE most crucial things to your skillset like Deep Wound. This increases your damage output by 50%, and your adrenaline input by 50%.
Frenzy is simply the best IAS there is (Unless you have Nightfall, which has Flail, which is superior in PvE.) but it requires a cancel stance (Rush, Sprint).
Deep Wound -- Minus 20% of enemies life, and heal. You'd be a fool to leave either of these 2 out of your build.
/Monk has no benefit other than hex removal and condition removal, but you should only need that in Prophecies since the hench bars there do not provide them.
/Elementalist offers Shock (Not to be spammed), Conjures and Grasping Earth. I think these are pretty much self-explanatary.
You can change your secondary later on anyway, and you can change your armour / attributes to specialise in whatever.
Swords are good for pressure, Axes are good for spike, Hammers are good for KD.
But if you choose /Monk, avoid things like Healing Breeze, Healing Hands and Mending, they're bad.
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Apr 13, 2008, 12:14 AM // 00:14
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#4
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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I've started all of my Warriors in Prophesies so I can't speak for the other Campaigns, but in Prophesies, other than Sword, you have to play quite a ways into the game before you are able to get many good skills. You'll almost HAVE to play sword in early Prophesies. Other than that I can't add anything other than read Tyla's post over a few time's follow those instructions and put the /Monk advise on a few sticky notes and stick them to your monitor until they are embedded firmly in your mind.
Oh, and congrats Tyla, you've made a post to a new player/poster without embarrassing them, or making them look like a moron. Are you feeling OK?
EDIT: @kel77 - No.
Last edited by Trvth Jvstice; Apr 13, 2008 at 01:21 AM // 01:21..
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Apr 13, 2008, 12:57 AM // 00:57
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#5
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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Quote:
Originally Posted by Trvth Jvstice
Oh, and congrats Tyla, you've made a post to a new player/poster without embarrassing them, or making them look like a moron. Are you feeling OK?
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Mebbe he does, but do you feel like an ass?
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Apr 13, 2008, 01:08 AM // 01:08
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#6
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Administrator
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If you're new to Guild Wars competely then I suggest you just get a feel for how everything works before you get a whole lot of high-end knowledge dumped on you. Normally I'd just link my guide, but you're probably not going to understand most of it so I'll just quote some useful stuff.
Quote:
Originally Posted by Marty Silverblade (me :), on secondary professions)
The Warrior can be efficient while only using his primary profession, but his secondary profession opens up many more freedoms that were previously unavailable. While you can use any secondary skills you want, there are certain techniques that are more successful than others. There are two main rules for how you use your secondary profession.
1) Your primary is primary and your secondary is secondary. Primary is the most important and secondary supports that. If that isn’t clear, just remember that no matter what your secondary profession is, you are still a Warrior, and your job is still to rip stuff apart in melee. Sounds basic, but many Warriors fail to uphold that.
2) Your choice of secondary skills should be in regards to what you cannot do. Everything your primary can do, you can do better with your primary than your secondary. So, the basic things a Warrior can’t do is remove conditions and hexes, and have a re-usable resurrection skill.
These rules aren’t set, and feel free to break them occasionally, but don’t expect to be at your best. Remember some builds completely defy these two rules, so if you think you have an interesting concept, try it!
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So basically, if you want to go /E, don't spam damage spells, you'll do more damage by using Warrior attack skills and perhaps picking up a skill like [Conjure Flame] to support you. If you want to go /Mo, then use it to remove conditions and hexes that make it hard for you to deal damage, like blind.
Quote:
Originally Posted by Marty Silverblade, on builds in general
As with any profession, a good build is key to succeeding. A Warrior’s skillbar is more structured than many other professions, meaning that it is possible to summarise most builds in a simple template.
<Elite Attack>
<Attack>
<Attack>
<Attack>
<IAS>
<Cancel Stance/Secondary Skill/Utility>
<Self Heal/Utility>
<Resurrection>
Most of those are self explanatory, I’ll go over the ones that are beyond the knowledge of most new players.
-IAS -> This means ‘Increased Attack Speed’, and refers to any skill that increases your attack speed. Examples include [Frenzy] and [Flail]. A 33% increase in attack speed works out to be about 50% more damage overall, as well as increased adrenaline gain from hitting more often. The best ones can be kept up all the time with a suitable downside.
-Cancel Stance -> This refers to a stance that is taken to immediately cancel the effects of the IAS. This would happen when you have [Frenzy] active and are about to take a large amount of damage, etc. If you are not worried about the downside of your IAS, feel free to replace this slot with a skill from your secondary profession.
This template can be used to make your own builds from scratch, as opposed to just running a standard cookie-cutter build. Just add in skills according to the template and see if they work well together.
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You're just starting off at the moment, so I've just posted the general Warrior build template. Try to peice it together bit by bit. Assuming you're still in Pre-Searing (assuming you have Prophecies - post the campaigns you own and we can do more to help you), heres what it would look like:
[Sever Artery][Gash][Frenzy][Healing Signet][Resurrection Signet]
Seeing as you would have relatively few skills, you may as well just go crazy and play around with whatever you'd like (a personal favorite is taking [[Charm Animal] and [[Comfort Animal]). You don't have a cancel stance atm, so you'll just have to be selective about when you use Frenzy, and most importantly, don't use Healing Signet when Frenzy is up. Resurrection Signet can be replaced if you're solo, because there'll be no one to rez.
-------------------------------------
Ok, that still may have been a bit much, and if it was I'm sorry, but like I said, just try to get a feel for things before you get too deep into this.
Here's a link to the full guide, for future reference: http://www.guildwarsguru.com/forum/s...php?t=10216727
Last edited by Marty Silverblade; Apr 13, 2008 at 01:11 AM // 01:11..
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Apr 13, 2008, 03:58 AM // 03:58
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#7
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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There is no penalty in GW for making a mistake, you can change your mind at any point in the game. ie from sword to axe to hammer or from strength to tactics. You can even change your secondary proffesion at some piont in the game, just be patient if you find you don't like the one you picked you will be able to fix that choice.
Test everything, try ever skill and combination of skills. Also look on wiki for a list of all skills and read them each carefully. This may give you some ideas of what path you wish to explore and what you should avoid.
Never be afraid of posting a question here, even if you don't like the answer its just our opinion, if your having fun then stick with what you enjoy.
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Apr 13, 2008, 08:47 AM // 08:47
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#8
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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I started out as a W/N and have enjoyed playing with the Necro secondary throughout my 2+ years in the game. Since then I have messed around with all of the secondaries, and still enjoy W/N most of all, but after reading Marty's guide (stickied here in the Warrior Forum), which is really, REALLY simple to understand, I find myself wishing that the guide had been out when I started GW in '06 (GO READ THAT GUIDE!).
Everyone else in here has it right... do what you want to do, because you can change it later if it isn't working out! And have FUN, it's a game!
~ Nihilist
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Apr 14, 2008, 12:09 AM // 00:09
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#9
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Pre-Searing Cadet
Join Date: Apr 2008
Profession: W/
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Just want to thank everyone for the help. Everything makes a lot more sense now!
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Apr 14, 2008, 01:17 AM // 01:17
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#10
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Krytan Explorer
Join Date: Apr 2007
Guild: [Disc]
Profession: W/
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FIRST THINGS FIRST.
If you're thinking of some kind of paladin or elemental knight, you are DEAD WRONG WRONG WRONG WRONG WRONG. That's a common mistake made by new peeps though.
Anyways, since you have a limited energy bar, you can't run some of the big heals or casting spells that monks and elementalists provide. Though, some skills such as [skill]Shock[/skill], can be run on a warrior efficiently.
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Apr 14, 2008, 02:29 AM // 02:29
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#11
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Jam Jar
If you're thinking of some kind of paladin or elemental knight, you are DEAD WRONG WRONG WRONG WRONG WRONG. That's a common mistake made by new peeps though.
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You can 'tank' lots of aggro with the right build if you really want to. It's just a shame upon realizing you could be the singlemost highest DPSer instead. If you have a good team, there's no need for a tank anyway.
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